
21 assorted realistic seamless tiling textures + 8 decals - Roblox
2020年4月28日 · I felt motivated to make a bunch of random decals and seamless tiling textures since I need to find grunge textures for a project and wanted practice extracting them. I didn’t make these with any use in mind so I’m just going to make them free for you to use however you like. These are all either 1024 px square, 1024 px on their largest dimension, or smaller. They have not been pixel-fixed ...
Spawn blood decals on walls if player is close enough ... - Roblox
2021年6月11日 · I made a simple script to spawn blood decals on the floor if the player takes enough damage, or dies. But I am wondering how I’d go about updating this script so if the player is near a wall, it’ll spawn some decals on the wall too. Here’s an image of what it looks like right now. Since I am right next to a wall when dying I’d want …
Decals Visible Through Walls - Engine Bugs - Developer Forum
2021年9月30日 · Reproduction Steps Repro place: ReproPlace.rbxl (24.9 KB) Download the repro file above. Move your camera position to the spawn part + a few studs above the spawn part and look at the gray wall. You will notice a faint line across the wall which shouldn’t be there. Expected Behavior If you are standing behind a wall, you shouldn’t be able to see floor decals from a part behind the wall ...
Meshparts, beams or particles to replace HUGE QUANTITY of …
2023年12月10日 · Hello there, I have a simple question for an effect I seek to achieve. I would like to have ENORMOUS amounts of bullet holes, liquid spills, ash trails, blood splatters, etc. But using decals for this would be absolutely HORRENDOUS for performance. If you would want to have like 3000+ bullets holes, spills and ash from explosions rendered on screen it would rack up draw calls like crazy and ...
Building Textures - Game Design Support - Developer Forum
2021年5月12日 · Hello, does anyone know any websites or places where I can get high-quality building textures/decals? I have tried creating a decal in a photo editor software, and it didn’t go very well. A reference picture is below. Here is a popular game named ER:LC that has good building textures: Any and all responses are appreciated!
Bullet with decal on wall - Scripting Support - Developer Forum
2018年6月25日 · local Wall_UpVector = WallPart.CFrame.UpVector -- the direction it looks upwards local Offset = WallPart.Position - HumanoidRootPart.Position -- get the difference (might be negative) Offset = Vector3.new(Offset.X, 0, Offset.z) -- use horizontal coordinates only and convert to positive local HumanoidRootPart_LookVector = Wall_UpVector + Offset
Free Texture Sites - Community Resources - Developer Forum
2017年12月26日 · I’ll admit it, Im a stingy person and I dont spend a dime on anything. Websites like Poliigon, and Megascans produce incredible looking textures, but you have to pay to get them. Here are some sites that offer pretty decent textures for FREE polyhaven.com 1.HDRs, textures, and models ShareTextures SketchupMaterials 1.create an account 2.limit of 15 textures a day 3.you could purchase a ...
I need bullet hole decals - Creations Feedback - Roblox
2024年1月26日 · Id probably use the top ones because they look more realistic concrete, also the unreal engine doesnt work because all the bullet hole files were like an indent in the wall kind of mesh, so it would be a literal hole in a wall instead of just a decal, theres no way to upload that into roblox, or to convert it into a flat image
Making a crack when a player touched a wall with knockback
2021年7月1日 · basically im making a knockback system when the player hits any wall in game, i want a cracked decal too pop up behind him. i tried using instance .new too make a part the set its offeset -1 behind the player then putting the decal on that with the player touched the wall but instead it started spaming the decal everywhere instead of one time hiting the wall heres my knockback if needed. also ...
Floating decals when a wall is shot with a projectile-based ... - Roblox
2019年2月25日 · Hello, everyone! I’ve been trying to fix this for a while now, but I’ve been unable to figure it out. I believe it has to do with sending the position of the projecitle to the server to create the decal, since doing it with mouse.hit.p, fixes the floating decal problem, but only puts decals where the mouse is pointing, which is very, very bad. Images: Floating decal example: Example with ...