
Trade Ship Devmode - Ludeon Forums
Apr 16, 2016 · I call it "Trade Ship Devmode". When you get tired of waiting for a trade ship to show up, simply turn on devmode, use the spawn tool to the bare minimum of material you are looking for, and then use the destroy tool to eliminate what you would have traded for it if trade ships were still working. I recommend applying a penalty of 10:1.
Ship won't launch - Ludeon Forums
Oct 4, 2021 · Ship won't launch October 03, 2021, 01:49:51 PM So I built my ship, powered up the reactor, fended off 15 days' worth of attacks, and checked the reactor again.
Unable to launch my ship - Ludeon Forums
Aug 10, 2014 · I built a space ship (I cannot post a picture because for some reason screenshot only captures everything behind the game window) and I want to prepare for launch. So I look at the launch report and it says: Cannot launch. Missing critical component: Ship cryptosleep pod Missing critical component: Ship reactor Missing critical component: Ship ...
Mechanoid Ship Crash (Lingering Event)
Aug 1, 2016 · Instead, the player will need to send a colonist to disable the Power Generator located at the back of the ship. Once the power generator is offline, the Shield Projector becomes vulnerable. The colonist can be told to then disable the shield projector and once the shield projector is disabled, the ship can be attacked. The ship has 20000 health.
can't find crashed ship part - Ludeon Forums
Jul 5, 2014 · Long summary: Today i was playing rimworld and the crashed ship part event happened. I quickly scanned the map for it but couldn't find it, so i looked, again, and again. Still nothing!
[1.0] More Trade Ships - Cheaper Components - Ludeon Forums
Apr 17, 2016 · In B19, Rimworld's base storytellers changed in the way they control trade ships, which meant the mod had to be rewritten. As a result, the mod will not give you the exact same rate between B18 and B19 and higher. Please give feedback here or on Steam if you think the new rate is too high or too low. Author
Short Range Transport Ships Expanded (SRTS) - Ludeon Forums
Dec 20, 2019 · A: Yes. I'm sorry. As far as I can tell there's no way to save the orientation of the ships once they launch. I tried to make up for this by making the building sizes square, even though the ships clearly aren't. A small give and take for having something like this in RimWorld. Q: I don't like the ship graphics. Can I change the textures? A: Yes.
What happens after ship launch? - Ludeon Forums
Sep 15, 2016 · I'm a bit confused about what happens when you launch a ship. I did this once with a few of my colonists, thinking they would branch off and start their own colony. They just kinda disappeared. I could go back and play with the rest of my colonists, but that was it.
Why can't I build a ship reactor indoors? - Ludeon Forums
Oct 26, 2016 · Quote from: Rahjital on July 09, 2015, 03:09:55 PM "I don't like that farmers chop people up." Obviously she has already played Rimworld
How to beat crashed ships? - ludeon.com
Aug 25, 2014 · Just finished my first playthrough of Alpha 6. It landed really close to my base, so I ran power lines around the ship and constructed 13 turrets. I had two guys with M-24s, two with LMGs, one with an M-16, and one with a Pila. After the first volley against the ship, I micromanaged the turrets to focus fire on the closest centipedes.