
EGL Overview - The Khronos Group Inc
EGL™ is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. It handles graphics context management, surface/buffer binding, and rendering synchronization and enables high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs.
eglIntro - EGL Reference Pages - Khronos Group
The Khronos Native Platform Graphics Interface (EGL) provides a means for rendering using a client API such as OpenGL ES (a 3D renderer for embedded systems), OpenGL (a functional superset of OpenGL ES for desktop systems), and OpenVG (a 2D vector graphics renderer) together with a platform, such as Microsoft Windows or the X Window System.
OpenGL ES 2.0 emulator. This emulator provides a Windows implementa-tion of the EGL 1.3 and OpenGL ES 2.0 APIs. The standard GL2 and EGL header files provided by Khronos are used as an interface to the emulator. The emulator is a full implementation of …
EGL Reference Pages - Khronos Group
EGL™ is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. It handles graphics context management, surface/buffer binding, and rendering synchronization and enables high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs.
This document describes EGL, an interface between rendering APIs such as OpenGL , OpenGL ES or OpenVG (referred to collectively as client APIs ) and an underlying native platform window system. It refers to concepts discussed in the OpenGL , OpenGL ES and OpenVG specifications, and should be read to-gether with those documents.
OpenGL ES Overview - The Khronos Group Inc
OpenGL ES 2.0 - Programmable Shading. OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market ...
Khronos EGL Registry - The Khronos Group Inc
The EGL registry contains specifications of the core API; specifications of Khronos- and vendor-approved EGL extensions; header files corresponding to the specifications; an enumerant and function registry; and other related documentation.
eglChooseConfig - EGL Reference Pages - Khronos Group
If OpenGL or OpenGL ES rendering is supported for a luminance color buffer, it is treated as RGB rendering with the value of GL_RED_BITS equal to EGL_LUMINANCE_SIZE and the values of GL_GREEN_BITS and GL_BLUE_BITS equal to zero. The red component of fragments is written to the luminance channel of the color buffer while the green and blue ...
Khronos OpenGL ES Registry - The Khronos Group Inc
The OpenGL ES Registry is part of the Combined OpenGL Registry for OpenGL, OpenGL ES, and OpenGL SC, which includes the XML API registry of reserved enumerants and functions. Table of Contents Working Group Policy for when Specifications and extensions will be updated.
This document describes EGL, an interface between rendering APIs such as OpenCL, OpenGL, OpenGL ES or OpenVG (referred to collectively as client APIs) and one or more underlying platforms (typically window systems such as X11). It refers to concepts discussed in the specifications for these client APIs, and should