Play as one of 5 creatures, each in a unique environment. Lose yourself in the crisp “deep blue” and use the SIXAXIS wireless controller for an organic experience that will allow you to glide, flit, and flOw through the universe.
Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance from Santa Monica Studio.
2006年4月14日 · Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game.
Experience award-winning flOw, now available on PS4™, PS3™, and PS Vita systems.flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss.
2007年2月20日 · flOw isn't so much a game as it is an experience. With simplistic but beautiful and unique visuals, a haunting soundtrack (THX-certified, no less) and a "let's see what's next" design...
2006年4月14日 · flOw is a game in which uses the sixaxis function of the DualShock 3 controller. You control these cellular lifeforms and eat other cells floating around the screen to make your creature grow.
2007年7月26日 · The aim of the game is to eat other micro-organisms and evolve, moving deeper into the sea until the bottom is reached, leading the game to restart with a new creature. Evolving will change the creature's shape or grants new abilities.
2023年3月30日 · The objective of the game is to guide the worm to eat other micro-organisms and evolve. Eating cells increases length, however there are two special cells: one increases mouth size temporarily and the other evolves body segments.