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Topology Guides
2023年11月28日 · First up, face alignment. Aligning edge loops to the axis of animation can prevent faces from distorting and causing unwanted shading artifacts by ensuring that faces stay flat, even in extreme poses. In most cases, your topology will …
Modeling with Animation in Mind - Topology Guides
2021年12月27日 · First up, face alignment. Aligning edge loops to the axis of animation can prevent faces from distorting and causing unwanted shading artifacts by ensuring that faces stay flat, even in extreme poses. In most cases, your topology will …
3D Modeling Encyclopedia - Topology Guides
Face. A face is the space between 3 or more edges that is visible and receives shading from light sources. Polygon. Polygon is another term to describe a face. The filled space between 3 or more edges. Quad. A Quad is a polygon that is rectangular or square polygon that contains exactly 4 edges. Triangle
Moving and Manipulating Edge Poles - Topology Guides
2018年7月2日 · E-poles are most notorious for appearing when extruding faces on a mesh and for forming unwanted flat “corners” within the topology when edge loops meet or turn. E-poles are also what form concave corners in hard surface models.
Topology Guides
2016年11月27日 · Tris and n-gons have a pretty hideous reputation of ruining topology, but if used in the right circumstances, they can be useful. And in the end, they will be turned into quads anyways. Don’t take this as a green light to use non-quads all you want, but don’t freak out if you have one or two that aren’t ruining your topology flows. 4.
Modeling a Human Hand - Topology Guides
2020年6月14日 · Topology and mesh density can quickly get out of hand (pun intended). Furthermore, animated ready hands must be ready to deform in almost any shape while still looking good. So without further ranting, here’s a couple tips for modeling your next hand.
Archive - Topology Guides
Topology Guides Guides for 3d Artists. home; about; encyclopedia; archive. Archive. November 2023 Modeling a Human Foot 28/11. December 2021 Modeling with Animation in Mind 27/12. June 2020 Modeling a Human Hand 14/06. May 2020 …
Modeling Grip Ridges - Topology Guides
27/11/2016 #3d modeling #blender #guide #sub-d #topology #tutorial This shape is pretty simple. but a useful one if your modeling mechanical or sci-fi things with grips or ridges. So let’s get to it!
Modeling a Human Foot - Topology Guides
2023年11月28日 · Next up in our ongoing human topology series, the human foot! This guide looks at the basics of modeling a human foot while keeping anatomy and good topology in mind. Identifying Forms. The human foot is deceitfully simple. At rest, the major forms of the foot may seem unimportant, but when the foot deforms, vital forms start appearing everywhere!
Sub-D Corner Types - Topology Guides
11/08/2015 #3D Modelling #topology #corners #sub-d. Sub-d corner types. Related posts. Moving and Manipulating Edge Poles 02/07; Creating Chamfered Cuts on Corners 09/03; Creating a Chamfered Circle 15/01; Modeling Grip Ridges 27/11 Guides for 3d Artists ...