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    Diablo III - Wikipedia

    Diablo III received "generally positive reviews" from critics, according to review aggregator Metacritic.

    GamesRadar+ was positive about the game's opening act and its nods to past Diablo games saying "we liked what we saw". IGN was positive about the new skill system stating "Instead of gameplay like Diablo II, where I often regretted how I allotted my ability points, Diablo III encourages experimentatio…

    Diablo III received "generally positive reviews" from critics, according to review aggregator Metacritic.

    GamesRadar+ was positive about the game's opening act and its nods to past Diablo games saying "we liked what we saw". IGN was positive about the new skill system stating "Instead of gameplay like Diablo II, where I often regretted how I allotted my ability points, Diablo III encourages experimentation and finding out exactly what works for your play-style. It's a vastly superior way to handle character abilities", and praised the overall gameplay, stating "the new systems really do make it a lot easier to enjoy Diablo III". IGN further praised the game's new gameplay design, in particular the rune and loot systems, the randomly generated levels and the game's enjoyable unpredictability. It stated the game's feel is quite intuitive and also praised the game's sound and voicing.

    Rock, Paper, Shotgun gave mixed commentary during the game's beta period, praising the actual game itself by stating that it is much more direct than its predecessors and intuitive in its interface. However, it said the playing experience is spoiled due to lag in single-player mode caused by a lack of an offline single-player mode. Following the game's release, it reaffirmed its displeasure at the always-online DRM and offered a mixed opinion that the ga…

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    Wikipedia

    Diablo III is a 2012 online-only action role-playing dungeon crawling game developed and published by Blizzard Entertainment as the third installment in the Diablo franchise. It was released for Microsoft Windows and OS X in May 2012, PlayStation 3 and Xbox 360 in September 2013, PlayStation 4 and Xbox One in August 2014, and Nintendo Switch in November 2018. Set 20 years after the events of Diablo II, players control one of seven character classes – Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor, or Wizard – and are tasked with defeating Diablo.

    An expansion pack, Reaper of Souls, was released for PC in March 2014. It was released for consoles as part of the Diablo III: Ultimate Evil Edition version in August 2014. The Rise of the Necromancer pack was released for Windows, macOS, PlayStation 4 and Xbox One in June 2017. Diablo III: Eternal Collection, combining Reaper of Souls and Rise of the Necromancer, was released for PlayStation 4 and Xbox One in June 2017, and for the Nintendo Switch in November 2018.

    The game received positive reviews, although its always-on DRM feature was criticized. The game set a new record for "fastest-selling PC game" by selling over 3.5 million copies in the first 24 hours of its release, and became the best-selling PC game of 2012 by selling over 12 million copies. As of August 2015, the number of sales had grown to over 30 million. A sequel, Diablo IV, was announced in 2019 and was released on June 5, 2023.

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    Much like Diablo and Diablo II, Diablo III is an action role-playing game with fast-paced real-time combat and an isometric graphics engine. The game utilizes classic dark fantasy elements and players assume the role of a heroic character charged with saving the world of Sanctuary from the forces of Hell. Many role-playing elements are present, such as choosing a character class, gaining experience and leveling up, and acquiring more powerful equipment.

    The quality and attributes of equipment are randomized. In addition to base stats (such as damage and attack speed for weapons or armor points on armor) higher-quality items have additional properties such as extra damage, attribute bonuses, bonuses to critical hit chance, or sockets, which allow items to be upgraded with a gem. Magic-quality items have up to three random properties, rare-quality items have up to six, and legendary-quality items typically have up to eight with varying degrees of randomness. Set items are a subtype of legendary items which provide additional, cumulative bonuses if multiple items from the same set are equipped at once. Higher level monsters tend to drop higher level items, which tend to have higher base stats and bonuses.

    The proprietary engine incorporates Blizzard's custom in-house physics, and features destructible environments with an in-game damage effect. The developers sought to make the game run on a wide range of systems without requiring DirectX 10. Diablo III uses a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series. Enemies utilize the 3D environment as well, in ways such as crawling up the side of a wall from below into the combat area.

    As in Diablo II, multiplayer games are possible using Blizzard's Battle.net service, with many of the new features developed for StarCraft II also available in Diablo III. Players are able to drop in and out of sessions of co-operative play with other players. Unlike its predecessor, Diablo III requires players to be connected to the internet constantly due to their digital rights management policy, even for single-player games.

    An enhanced quest system, a random level generator, and a random encounter generator are used in order to ensure the game provides different experiences when replayed.

    Unlike previous iterations, gold can be picked up by touching it, or coming within range (adjusted by gear) rather than having to manually pick it up. One of the new features intended to speed up gameplay is that health orbs drop from enemies, replacing the need to have a potion bar. The latter is replaced by a skil…

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    The game takes place in Sanctuary, the dark fantasy world of the Diablo series, twenty years after the events of Diablo II. Deckard Cain and his ward Leah are in Tristram Cathedral (the same cathedral that was the setting of Diablo) investigating ancient texts regarding an ominous prophecy. A mysterious star falling from the sky strikes the cathedral, creating a deep crater into which Deckard Cain disappears.

    Act I

    The Nephalem (the player's character) arrives in the town of New Tristram to investigate the fallen star. They accompany Leah to the cathedral in order to rescue Cain. After rescuing him, they learn that the only way to the fallen star is to defeat the Skeleton King (who was once called King Leoric). The Nephalem defeats him and finds a stranger where the fallen star landed. The stranger's only memory is of a sword that shattered into three pieces as he fell.

    The Nephalem recovers two of the sword pieces. But Maghda, leader of the Dark Coven, recovers the third piece, and tries to make Cain repair the sword. Leah, however, kills the cultists with a surge of magical power, forcing Maghda to attack Cain fatally and flee with the stranger. Before dying, Cain repairs the sword and discovers it to be of angelic origin, and tasks the Nephalem with returning it to the stranger. After freeing the stranger from the Butcher in the dungeons beneath Leoric's manor and returning the sword, the stranger's memories are recovered, and it is revealed that he is the Archangel Tyrael, the Aspect of Justice. Disgusted with his fellow angels' unwillingness to protect humanity from the forces of Hell, Tyrael cast aside his divinity to become a mortal and warn Sanctuary about the arrival of the demon lords.

    Act II

    The Nephalem, Leah, and Tyrael travel to the city of Caldeum. The Nephalem leaves to track down Maghda. At the Khasim Outpost, demons in service to Belial, the Lord of Lies, have imprisoned and replaced the guards. When the Nephalem freed them, they reclaim the outpost and the Nephalem is given access to Alcarnus, then fights and kills Maghda. The Nephalem then returns to Caldeum to rescue Leah from Belial's forces, disguised as the guards of the young Emperor Hakan II, after which they escape into the city sewers. Leah reveals that her mother, Adria (the witch of Tristram from the original game), is still alive. The Nephalem aids Leah in rescuing Adria from her imprisonment in the sewers.

    Adria reveals that the key to stopping the forces of Hell is the Black Soulstone, crafted by the renegade Horadrim Zoltan Kulle, which has the power to trap the souls of all seven of the Lords of Hell. Leah explains that Kulle was slain before he could complete the stone, and that his severed head was sealed away. Adria instructs the Nephalem to find the head. After the head is retrieved, Leah revives the ghost of Zoltun Kulle, who agrees to deliver the Black Soulstone if the Nephalem helps him restore his body. After the Nephalem finds his body, Leah brings Kulle back to life. The Nephalem is then led into the archive's inner sanctum where the Black Soulstone is located, but is forced to defeat Kulle w…

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    Development on Diablo III began in 2001 when Blizzard North was still in operation, and the game was announced on June 28, 2008, at the Blizzard Worldwide Invitational in Paris, France. The original artistic design differed from that shown at Blizzard Worldwide Invitational 2008 demonstration, and had undergone three revisions before reaching the standards felt necessary by the team behind Diablo III. It was announced that the game would be simultaneously released on both Windows and macOS platforms, and would require a constant internet connection to play, even for single-player mode.

    The proprietary engine incorporates Blizzard's custom in-house physics, a change from the original usage of Havok's physics engine, and features destructible environments with an in-game damage effect.

    Diablo III's lead designer was Jay Wilson, a former Relic Entertainment designer credited with work on Warhammer 40,000: Dawn of War and Company of Heroes, as well as Blood II: The Chosen for Monolith Productions. The lead world designer was Leonard Boyarsky, one of the six co-creators of Fallout.

    On May 9, 2011, Blizzard announced that the game was expected to be released for external beta testing in Q3 of 2011. On September 7, 2011, Blizzard community manager Bashiok confirmed the start of the closed public beta test of the game with limited external testing by employees and their families. Testers were not restricted by a non-disclosure agreement. The open beta began on April 20, 2012, and closed on May 1, 2012. Following the beta, the game released for Windows and OS X on May 15, 2012.
    On June 11, 2012, it was announced at the 2012 Apple Worldwide Developers Conference keynote that native retina display support would be coming to Diablo III. The following day, a Blizzard representative confirmed via the Battle.net forums Apple's statement, the ongoing work by the developer on the optimization of the game engine for its rendering on the Retina display (and technically on other similar future high-density monitors) and that this optimization was mainly for aesthetic purposes.

    Patch 1.0.4 introduced the paragon leveling system. After reaching the level cap of 60, characters continue to accumulate experience points, gaining paragon levels (up to a cap of 100), each of which provides a bonus to core stats (making characters more powerful and durable) and magic find and gold find (increasing the quantity and average quality of loot drops). Patch 1.0.5 expanded the difficulty settings with the addition of the Monster Power system. In addition to the Normal/Nightm…

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