CLL is a 2x2 method where you make a layer, and then orient and permute the last layer all at once. (It's like getting a PLL skip every solve) It all looks the same!
Use this to only practice the algorithms you want to learn. It is useful to see both learned and unlearned cases to avoid mixing them up, especially if they look similar.
2x2 CLL stands for Corners of Last Layer, and it is used to solve the last layer of the 2x2 Rubik's Cube. This algorithm set is for cubers who want to take 2x2 more seriously. With CLL, you'll be able to solve the last layer in one step instead of two. After CLL, you can also learn EG1 and EG2.
What is CLL? CLL is a 2x2 method where you make a layer, and then orient and permute the last layer all at once. (It's like getting a PLL skip every solve) It all looks the same! What do I do!? This is a question asked quite often, and drove me crazy trying to figure it out on my own.
CLL. Start Training. Select Algs. Scramble: 0.00. Space to start/stop. Statistics. Latest Reviews 3x3. Tornado v4. Something old, something new, something borrowed, and still the most kickass adjustment system . Basilio Noris - December 23rd, 2024. 3x3. GAN 15. Battling to reclaim their former glory? Basilio Noris - December 19th, 2024. 4x4 ...
Christopher Olson's 2x2x2 CLL cyotheking's 2x2x2 CLL Algs in Full Color. Distinguishing characteristics of the CLL cases are highlighted and each case should be easier to recognize; Contains the algorithms used by Christopher Olson, the 3 time 2x2x2 World Record Holder.
From the most popular cubing YouTuber, a number of algsets for 3x3, OH, 2x2 and 4x4, last updated in 2023. Repository of a ton of different algsets for surprisingly many events, last updated in 2020. From the GOAT himself, Feliks’ algs for 3x3 …
The idea of the CLL method has likely been around since the 2x2x2 puzzle was first released to the public. Many people who could solve the 3x3x3 puzzle were using a method that included a solved layer of corners at some point in the solve, such as corners first or layer by layer.