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DEAD AHEAD : Lore Timeline - Bulletin Board - Developer Forum
2021年11月19日 · WORLD MAP 1880’s Orion purchases land from Auriga, expanding their territories southward. Oil and coal production begins in Ursan-occupied Canis. South Corvus is annexed by Cetus. North Corvus is renamed to just Corvus. A civil war begins in Yishen; Imperialists vs. Nationalists. Nationalist forces are backed by the Tucanese. 1890’s Oil and …
DEAD AHEAD : Background Lore - Bulletin Board - Roblox
2021年6月16日 · WORLD MAP GEOGRAPHICAL/CULTURAL BACKGROUND The world of DEAD AHEAD takes place on Earth in an alternate universe, albeit having a much different continental layout. The countries of this world are fictional and for simplicity purposes, English is the only language spoken (derivatives of English and dialects differ throughout each country). …
DEAD AHEAD : Controls Guide - Bulletin Board - Developer Forum
2021年11月27日 · CONTROLS GUIDE MOVEMENT WASD - General movement F - Sprint E - Roll (while sprinting) C - Crouch AIRCRAFT CONTROLS P - Start / stop engine W - Pitch down S - Pitch up A - Yaw left D - Yaw right Q - Roll left E - Roll right SHIFT - Increase speed CTRL - Decrease speed G - Landing gears R - Resupply ordnance (when available) WEAPONS F / …
[OUTDATED] DEAD AHEAD : Weapons Guide - Bulletin Board
2020年11月5日 · WEAPONS GUIDE This post will show the statistics of each weapon in DEAD AHEAD. BATTERIES Batteries are the main weapons of every ship in the game. CRUISER MAIN BATTERIES CALIBER: 203mm TRAVERSE: +130°/-130° @ 15°/sec ELEVATION: +20°/-5° @ 15°/sec RATE OF FIRE: 7 RPM MUZZLE VELOCITY: 1000 studs/sec DROP: 4°/sec …
DEAD AHEAD : Credits - Bulletin Board - Developer Forum - Roblox
2023年2月4日 · CREDITS Below is the list of contributors for DEAD AHEAD. ClassicMasterNoob - Models & Scripts Warship models Maps Morphs & clothing Core game scripts Art thompsona123 - Models Aircraft models Ground vehicle models Nt_partlycloudytoday - Models Aircraft models MaxMaximium - Models Maps Ujerri - Models Infantry gun models Edwarrrddd - Models …
DEAD AHEAD : Information Hub - Bulletin Board - Developer …
2020年11月11日 · This post serves as the hub for information relating to DEAD AHEAD. CONTROLS GUIDE BACKGROUND LORE LORE TIMELINE CREDITS
DEAD AHEAD wins saving - Scripting Support - Developer Forum
2020年12月24日 · So I use :SetAsync() whenever a player leaves the game to save their wins, but I have been told that some players lose their stats. I looked into this and I’m trying to find a way to use :UpdateAsync() instead, but I don’t know how. Could anyone help me convert the code below to use :UpdateAsync()? game.Players.PlayerAdded:Connect(function(Player) local …
Contact Dead Ahead concept art - Creations Feedback - Roblox
2023年8月20日 · This is my concept art for the milsim Contact Dead Ahead. It is a military simulation where you can play as either a human or a furry soldier in the army of your preferred history or fiction. Of course it is a player versus AI simulation so you have to work together with your players when fighting against AI NPCs. There vehicles like ships,planes,helicopters,tanks …
How would I go about making an aircraft system like the one in …
2022年9月3日 · I want to make a plane system like the one in Dead Ahead because of how easy it is to fly but I don’t know where to start. If anyone knows of any tutorials or knows a way, please comment!
[OUTDATED] DEAD AHEAD : Rangefinder Guide - Roblox
2020年11月11日 · RANGEFINDER GUIDE This post will show how to use the rangefinder in DEAD AHEAD. First off, in order to use rangefinders efficiently, you must first know what a rangefinder is. A short description from Wikipedia, A rangefinder is a device that measures distance from the observer to a target, in a process called ranging. TUTORIAL In DEAD …