
FBX previews in Windows 10: By far the coolest feature...
For me, to get this working I had to point the default FBX application to 'Mixed Reality Viewer'.
How does one get an .fbx's textures to appear in Microsoft 3D …
Hey! Just curious, how do people get their .fbx files to display with texture in Microsoft 3D Viewer?
[3ds max] How do I export an .fbx without it triangulating?
I cannot figure out how to export my mesh without it triangulating. I export as an .fbx with triangualtion turned off.
Maya fbx export is not exporting blendshape animation.
When I export the file, the blend shape animation is not playing. (Tried .fbx viewer and importing the .fbx file into a new scene in Maya.) I baked the animation and cleared non-deformer history before exporting. In the .fbx export menu, the animation, deformed models and connections are checked in the export .fbx options.
Pbr to a lambert or something that can export as fbx? - polycount
2021年12月17日 · Hi! Any ideas if i can plug pbr metalic roughness textures into a lambert or blinn material? I would like to export as an fbx and preserve my textures, when i try to export an aistandardsurface with all the textures plugged in i get notjhing and it seems like fbx export only works with blinns and lamberts. Thanks for reading!
Maya collada animation export — polycount
I'm trying to get Maya to export an animation (via the FBX_DAE export plugin), but when I re-import the DAE file back into maya, none of the animation is preserved.
Lightwave FBX import problem — polycount
Hi. I have an FBX model with animation that I exported from 3ds max. When I view it in FBX viewer or import it into maya there is not problem at all.
Does anyone know of a light weight .obj viewer? — polycount
Hi, I've been in need of a fast, light weight, 3d model viewer for .obj files. Thanks.
Marmoset viewer issue when importing mesh with animations
Hello people, hope you're all doing great! I've been recently working on a personal project and wanted to add some animations to make it more lively, with an end goal of rendering it in Marmoset Toolbag (v 3.08). So basically I'm exporting an FBX with animations, from maya 2018.
[3D Coat] Importing multiple UVs into 3D coat — polycount
I can't seem to get a handle on how to take my UV maps into 3D Coat : 1. I import an .obj for Per Pixel Painting 2. I leave the Import Settings as Default 3.