
What is Vulkan and how does it differ from OpenGL?
2015年3月4日 · Vulkan is a low-overhead API designed to bring code “closer to metal”, boosting performance and efficiency. It is based on AMD’s Mantle API, and the final spec is expected …
Vulkan SSBO Array Of Structs - Game Development Stack Exchange
2022年9月27日 · I am trying to create a Vulkan Storage Space Buffer Object which contains an array of structs for use in my vertex shader. I believe I'm missing something fundamental here …
Vulkan: Unable to render using multiple view ports
2018年7月17日 · I have been trying to enable multiple viewports in my Vulkan Pipeline but have been unsucsessfull. I used this code sample as a reference point. The problem is that when I …
Frame graph in Vulkan: from theory to implementation
2020年12月11日 · In Vulkan the whole pipeline (with the corresponding render pass) must be pre-built. So the rebuilding of the whole graph every frame can be a bottleneck as I can imagine. …
vulkan - How does a subpass dependency guarantee the layout …
2019年8月14日 · External subpass dependencies Render passes in Vulkan have a concept of EXTERNAL subpass dependencies. This is arguably the most misunderstood aspect of …
How to write shaders that can be compiled for DirectX, OpenGL, …
2021年2月28日 · SPIRV-Cross is another transpiler maintained by the Unity team that can serve as a bridge between HLSL, GLSL, MSL, and Vulkan. Using an existing shader language as …
c++ - Help with calculating tangent/binormal in Vulkan fragment …
2023年3月10日 · \$\begingroup\$ it was a long time ago but from what I remember the issue was with me saving it as a 'Image Type: Normal Map' in NVidia Texture Tools.
Implementing a Maya-like orbit camera in Vulkan/OpenGL
Today, I found the solution. The answer was straightforward: just multiply X and Z by the camera vectors. Hence, the right vector at the starting location is 1, 0, 0, as well as 0, 0, -1 for the dir v
Vulkan Drawing lines - Game Development Stack Exchange
2017年7月20日 · Is there a way to draw lines inside Vulkan and also change their width? I know I can change line width when I set the polygon mode in the rasterizer to …
How to select the most powerful vkDevice?
2016年7月1日 · Up until now, this answer has only been theoretically functional as my multiple physical devices were not being exposed to Vulkan with the previous Nvidia drivers. Without …
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