Gamification is a common method of inspiring motivation derived from game theory and video game development, even for products that aren’t games. They do this by introducing “game-like” elements, such ...
The Achievement Gap Initiative (AGI) at Harvard University launched in 2005 as a University-wide endeavor based at the Harvard Graduate School of Education and the Malcolm Wiener Center for Social ...
The UK is facing a persistent student attendance crisis in higher education, characterised by a rising number of students skipping in-person classes. This trend negatively impacts ...
Motivation is the driving force that elicits a certain behaviour from an organism in order to satisfy the drive or seek a particular goal. Motivation can be induced by physiological drives such as ...