Dmitry explains each boss design begins with the development of ... And then, "Balancing difficulty and clarity, the boss fight needs to be challenging and dynamic but also easy for the player ...
But they’re not nearly as frightening as the big man himself. As a minor boss fight, it’s extremely easy. Just keep your head on a swivel, listen out for them coming out of the holes ...
The story, narrative, gameplay, level design, art ... color to the environment, this fight is a living hell. What should be a challenging and satisfying boss becomes a constant struggle to ...
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